Introduction
This project tackles the importance of design and testing in games for health. As part of master's thesis requirement, a game was designed targeting young cancer patients by going through cycles of testing and improvements of two prototypes referred to as low-fidelity and high fidelity.
Targeted users

Requirements
Interviews and questionnaires were gathered in order to understand the game concept to be designed for the targeted users.

The level design of the game was created as part of Game Design Document.

Low Fidelity Prototype
A low fidelity prototype was designed and tested by the users. The user testing session consisted of several tasks the users undertake when using the prototype.


High Fidelity Prototype
A high fidelity prototype was designed based on the feedback gathered in previous stages. The prototype was tested by the targeted users and the medical team.

Research Paper
For more information: